Tag Archives: sxsw

Las Vegas VR is Virtually (and Literally) Amazing

Vegas VR, Las Vegas’ virtual reality app, sure knows how to get around. Since its debut in March 2016, the app has been downloaded over 11,200 times; has traveled to more than 10 countries; and has been incorporated into over 20 events, activations and trade shows globally.

Las Vegas has quickly become a leader in the virtual reality (VR) destination marketing field and is still one of the only destinations globally to incorporate virtual reality into its marketing efforts and to have a VR app.

Vegas Goes Virtual

For over 35 years, R&R Partners has been the communications agency of record for the Las Vegas Convention and Visitors Authority (LVCVA). Campaigns like “What happens here, stays here®” were responsible for creating the modern Las Vegas brand that attracts more than 42 million visitors annually.

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But, in order to keep campaigning fresh and relevant, R&R Partners envisioned a new direction for positioning the brand that would tap into the visceral and deeply emotional reasons visitors connect with the city. Thus, Vegas VR, Las Vegas’ virtual reality app, was born.

“Las Vegas is always looking for innovative ways to engage visitors. The VR app allows us to showcase the destination to first-time visitors and remind Vegas enthusiasts about all of the unique offerings,” said Cathy Tull, senior vice president of marketing for the Las Vegas Convention and Visitors Authority. “Vegas VR gives our visitors a new way to connect with Las Vegas.”

When using Vegas VR, consumers are directly connected with a series of original 360-degree interactive videos that become immersive virtual reality experiences when used with a VR viewer compatible with smartphones, such as Google Cardboard and Samsung Gear VR.

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From zip-lining through the Fremont Street Experience aboard Slotzilla, to being serenaded on an authentic gondola ride through The Grand Canal Shoppes at The Venetian and more, Vegas VR places trade show delegates, consumers and would-be visitors alike into some of the most iconic Las Vegas experiences.

A City Seen ‘Round the World

Las Vegas became one of the first destinations to utilize virtual reality technology in March 2016 when Vegas VR was showcased during the ITB travel trade show in Berlin, Germany.

Domestically, the LVCVA introduced the destination’s virtual reality technology to industry and tech media at the 2016 South by Southwest® (SXSW®) Conference and Festivals in Austin, Texas, which celebrates the convergence of the interactive, film and music industries.

Since its initial debut, it has continued to be used on a global scale. From trade shows, to media events and consumer brand activations, Vegas VR continues to shine.

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Over summer 2016, Vegas VR went through its first major refresh, which brought new content and a new design. Additional features were added to some of the videos, including fact overlays, scene-change capabilities and time-lapse footage.

Reality Check

The LVCVA’s foray into VR technology started about two years ago when it partnered with Google on GeoVegas, a site that featured steerable 360-degree photos and videos inside Vegas hotels and attractions. It functioned like a digital walk-through, enabling viewers to tour a hotel, nightclub or restaurant.

To create the VR content, R&R Partners worked with the LVCVA and its destination partners to film 360-degree videos of experiences that only exist in Las Vegas using a Pro7 360 Plug-N-Play Holder and seven GoPro Hero 4 Black cameras, professional tools used for filming virtual reality 360-degree content in various environments.

Once the videos were created and stitched together, R&R Partners worked with Wemersive to create the Vegas VR app users can download today. Depending on the content of the video, the entire process can take anywhere from one to six weeks to create.

Vegas VR continues to be one of the most accessible VR apps on the market. All users need is the app, a smartphone and a cardboard viewer. Even without a cardboard viewer, users are able to watch all of the 360-degree videos on the app and interact with the videos using gyroscope, swipe and zoom functions without using additional virtual reality technology.

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Looking Ahead

The Vegas VR app has been downloaded more than 11,200 times. The LVCVA has also distributed its virtual reality content through social media channels and other digital platforms where they’ve received over 17 million views.

The LVCVA and R&R Partners are always looking for new content and will continue to create and add new VR experiences to the app. Moving forward, the LVCVA and R&R Partners will look to add storytelling elements to the VR content and continue to use new elements such as the fact overlays, multiscene capabilities and time-lapse elements.

Vegas VR is available for iOS and Android platforms and is free to download here or through the App Store and Google Play. A selection of 360-degree videos are also available to view on Las Vegas’ YouTube channel.

The LVCVA has also launched VIVA, a dynamic and engaging platform that captures the best Las Vegas has to offer through original destination digital content, and WhereToVegas, a mobile app that provides visitors with a social heat map of trending locations and events in Las Vegas, helping visitors maximize their Vegas vacation experience by informing them of the “hot spots” in town during their stay.

 

SXSW 2015: Meerkats, Beacons & Bacon

R&R Partners’ Corporate Director of Measurement and Insight Justin Gilbert co-authored this article.

In case you have been amidst a social media cleanse, SXSW just wrapped up in Austin. It is a weeklong tech, music and film festival that takes place every March, and attendees discuss the future of technology, eat great barbecue and listen to emerging artists. The interactive portion was attended by 32,798 people this year, and we stood in line with the best of them − we even got into a few sessions and saw some pretty cool stuff along the way.

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Tech Trends

The buzz this year was all about Meerkat, a two-week-old, live-streaming app that generated 100,000 users at launch and came close to Twitter’s breakthrough presence at SXSW in 2007. While the app lost access to Twitter’s network on the first day of the interactive festival and was then snubbed by Twitter in its acquisition of competitor app Periscope, it continues to see rapid user growth and press within the last week. Teleparty and Stre.am also aim to provide live-streaming services, leading to one of the key takeaways from this year, being that video is the name of the game in 2015. Tech and media companies alike are clambering at the opportunity to capitalize on the channel to connect with users in real time.

Similar to what we saw this year at CES, wearables are extending beyond the fitness industry into medical to enhance the user’s daily activities. The fashion world is beginning to use 3-D printing technology combined with smart textiles that can read and adapt to the wearer’s heart rate, including a material that transitions from opaque to sheer as the heart beats faster. Robots were also on full display, designed for a wide array of uses, including psychological counseling, journalism and teaching programming.

More than 1,000 beacons were deployed around SXSW, primarily for the purpose of helping attendees network. GE also used beacons to measure people’s brain activity while eating various types of BBQ to determine optimal temp and smoke levels. Proximity targeting and micro-location targeting are now allowing advertisers to interject themselves into “smart networking” around events or within retail locations, augmenting the RFID targeting that we’ve seen over the last few years.

Good Social & Social Good

Tinder created a fake profile for the main character in the film Ex Machina and had a bot carry on conversations with eager SXSW attendees, eventually directing them to an Instagram account with a video promoting the film. Also similar to CES, self-driving technology and connected cars were reviewed in various panels, events and discussions. Data analytics from connected cars are being leveraged to identify traffic patterns, optimize auto safety and as behavioral targeting segments for advertisers.

Social good was an integral part of the programming at SXSW, in addition to the companies showcased. Related to the robotics trend, several panels focused on the use of bionics and drone technology to assist in disaster/war areas, viral outbreaks and social issues. The United Nations hosted a session that discussed “Project 8,” an online research platform that helps the organization better anticipate and prepare for the needs of the global population, essentially leveraging social listening and data mining from a global perspective to identify changes in sentiment, communication trends and human needs. Mophie partnered with the St. Bernard Foundation to bring smartphone battery cases to people at SXSW with drained phones, while driving adoption awareness for the foundation.

Internet of Things

More than 70 sessions at SXSW mentioned the term “Internet of Things” or “IoT.” This latest buzz phrase defines a world of users connected by intelligent devices that offer a new convenience and functionality to day-to-day life. This lofty phrase intends to enhance life, not only on the individual level, but also on a global scale, leading to improvements in farming, medicine, clean water and smart cities.

So what does this mean to an already fragmented and saturated media landscape?

The proliferation of cloud integrated and smart consumer products is producing large amounts of real-time data that can be leveraged for future consumer product development and within ad-level targeting. This new digitally interwoven IoT ecosystem can better inform the marketer’s perspective of consumer habits, preferences and media consumption.

As the media landscape is becoming more saturated, SXSW Interactive’s panel conversations reiterated that while content is still king … it does not comprise a brand strategy on its own. Distribution of the content is key. Taking advantage of the efficient scale and frequency of interactive channels, combined with niche targeting capabilities, indicates that brands and agencies should be thinking digital first. Writers should not just write for broadcast − they should think of how a viewer consumes broadcast content simultaneously with social media and how both impact their subsequent Web-browsing behavior across all connected devices.

Data Empathy

This mass influx in consumer and device profiles also inevitably leads to data privacy issues and consumer distrust, making this one of the hottest topics at SXSW Interactive. Consumers fear how their information is collected, shared and used; they are becoming more aware of the profitably behind their information, while companies are struggling to maintain control over transactional data with third parties. Restoring consumer trust, coined as “data empathy,” and identifying ways to balance the respect for privacy and commercial use of data, is going to be one of the most important topics in the interactive industry for years to come. This topic within SXSW challenges us, as leaders in the industry, to consistently ask ourselves if what we are designing uses data to be consumer centric, granting ease of use and being adaptive to personal preferences, or if it is merely interruptive for the sake of cutting through the clutter.

To view the presentation shared at SXSW Interactive, visit its SlideShare.